Starting with the premise that technology companies not only want to recognize people through facial recognition, but are also trying to read their feelings with the help of artificial intelligence, researchers from the University of Cambridge in the United Kingdom have created an online game to discover them.
Researcher Alexa Hagerty of Cambridge University’s Leverhulme Center for the Future of Intelligence and the Center for the Study of Existential Risk (CSER) has created a web game for browsers that tries to uncover advances in artificial intelligence (AI).
Emojify.info aims to show how a computer can read human emotions through a webcam, and the game is challenged to reveal happiness, sadness, fear, surprise, disgust and anger.
However, people will find that the readings of the program are not accurate, but the specialist wants to show that it is wrong for facial movements to be directly related to changes in feelings.
Emotion recognition technology continues to advance and is used to screen job candidates or detect potential terrorists at the airport, but as with facial recognition systems, AI for emotion detection is often biased.
A few months ago, the Council of Europe’s Data Protection Convention advisory committee recommended that some uses of facial recognition technologies be banned to avoid any risk of discrimination.
He also ruled out the use of these technologies to determine skin color, religion, gender, race, ethnicity, or health status information, and also indicated that private companies should not be allowed to use facial recognition in unregulated marketing environments. Or for special security purposes.
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